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The 10-Year Journey of Ultima Ratio Regum: The Culture Generating Roguelike

How do you design culture? How would you get a procedural generator to design it in a video game? And do you think you could dedicate 10 years of your life to making it happen? Tommy explores the inner workings of the roguelike 'Ultima Ratio Regum' and how it builds everything from religious and political ideologies all the way down to the carvings on the chairs in peoples homes. We explore not just how the game's systems work, but go into more detail on the origins and ongoing development of the project with help from URR's creator Dr. Mark Johnson.


Link: https://www.youtube.com/watch?v=giIIoIKntnw
Original name: The 10-Year Journey of Ultima Ratio Regum: The Culture Generating Roguelike | AI and Games
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For those keen to find out more about URR, download the game or check out Mark's research in eSports and live streaming, be sure to visit his website:

https://www.markrjohnsongames.com