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Helping Players Hate (or Love) Their Nemesis, Shadow of Mordor

In this 2018 GDC talk, Monolith Productions' Chris Hoge describes philosophies and features implemented in the design of both Middle-earth: Shadow of War and its predecessor, Middle-earth: Shadow of Mordor to give players an antagonistic relationship with their enemies.


Link: https://www.youtube.com/watch?v=p3ShGfJkLcU
Original name: Helping Players Hate (or Love) Their Nemesis
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